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Sabtu, 04 April 2009

Shippo (七宝 ,Shippō)



is an orphaned young fox demon whose father was killed by the Thunder Brothers, Hiten and Manten. He is the first character in the story to join InuYasha and Kagome in their travels. After his father is killed by the Thunder Brothers, Shippo attempts to steal the Shikon Jewel from Kagome and InuYasha, wanting to become stronger and avenge his father's death. Though his plan fails, Kagome and InuYasha aid him in fulfilling his revenge after hearing his story. Shippo normally appears to be a young boy with fox legs, feet, ears, and a tail. He can also shape-shift into many different forms, but his forms are temporary, often incomplete and ineffective, and he is usually given away by his telltale tail. His other noteworthy abilities are transformation into a large pink flying balloon, toy-based tricks such as his giant spinning top attack, weak fox-fire magic, and the creation of illusory duplicates of himself. Naively observant, he often directs pointed and cheeky comments to InuYasha, earning a retaliatory bonk on the head. InuYasha and Kagome serve as older sibling figures to Shippo. Because of his small size, Shippo often rides on Kirara or the shoulders of others. His actual age is never stated in the series; according to the official InuYasha guide by Rumiko Takahashi, his appearance is equivalent to that of a seven year old boy.

In the anime adaptation, he is voiced by Kumiko Watanabe. In the English dub, he is voiced by Jillian Michaels.

Sesshomaru (殺生丸 ,Sesshōmaru)


Sesshomaru is the yōkai son of the powerful Inu no Taishou and InuYasha's half-brother. Sesshomaru believes that struggle is the only way to survive, and throughout most of the series, he shows his contempt for InuYasha. Although Sesshomaru inherited his father's Tenseiga, which can bring a hundred people back to life with a single swing, he originally coveted InuYasha's inheritance, a powerful sword. However, a spell was cast on the sword so that a full yōkai cannot touch it without burning his flesh. Despite knowing that he cannot touch the sword, Sesshomaru still desires to take it from InuYasha. Throughout the series, Sesshomaru's compassion gradually grows as his rivalry with InuYasha decreases.

InuYasha (犬夜叉 )


InuYasha is a hanyō (half-demon), the product of an inu-yōkai (犬妖怪 , dog demon) and a human. He wields Tetsusaiga, a supernatural sword made from one of his deceased father's fangs. When properly wielded, the sword can destroy one hundred demons with a single swing. InuYasha can quickly recover from injuries that would be fatal to a human, largely due to his demonic blood. During the first night of each lunar month (new moon), InuYasha changes into a normal human with black hair and black eyes and loses his demonic powers. InuYasha was bound to Goshinboku by Kikyo's arrow for fifty years until Kagome freed him. InuYasha wears a special bead necklace that forces him to respond to Kagome's command "Osuwari!", which translates to "Sit!" in English. In the English-dubbed version, "InuYasha, sit!" or "Sit, boy!" are sometimes used instead. Following the command, InuYasha is thrown to the ground. Kaede had placed the necklace upon InuYasha because he had threatened to kill Kagome if she refused to give the Jewel of Four Souls to him.[2] As the series goes on, he begins to like Kagome more and more, shown when he will leave a battle to save her from being hurt.

Senri (センリ ,Senri)


s a bear-like +Anima. He is capable of transforming his right arm into a bear-like arm, giving him sharp claws and great strength. He is the strongest melee combatant from the group; due to his +Anima, he does not need any melee weapons, although he does have a falchion-like sword which he uses when he does not want to reveal his +Anima identity. Senri met Cooro and Husky at a village called Abon where Senri is protecting the village from a gang, when Cooro and Husky helped get rid of them Senri joined them.Senri very rarely says anything and usually doesn't speak in complete sentences. Senri carries a book, in which he stores various items and flowers. It is later revealed that it is the only key to his memories, as he suffered major trauma from when his father died and had severe problems accessing memories. With the eyepatch that he has it keeps his +ANIMA under control without it he will go crazy an fight anyone he sees. In the Mukai's original short story, Senri has no book in the last chapter, armor plates on his bear arm, and appears to be slightly more talkative.

Husky (ハスキー ,Huskī)


is a merman like +Anima, whose legs completely transform into a fish tail when jumping into water. He also grows gills, allowing him to breathe underwater and stay submerged indefinitely. Husky has a small fear of water because Lady Dylana, a rival queen and the mother of Keane (who used to tease and bully Husky), attempted to drown him, from which he gained his +Anima. He wields a long staff for a weapon that he took from the Beehive Manor. Husky is revealed to be a wealthy prince who had been teased because of his effeminate appearance. Due to his mother being from the North, children also teased him for his "husky" voice. Also, Husky does not like girls because, as he quotes, they are foolish. Although, others think it is because he looks like a girl. In Mukai's original short story, the belt around the collar of his cape is slightly smaller and his staff is different. Husky is also more brash and looks older.

Cooro (クーロ ,Kūro)


is a crow +Anima, and can summon black feathered wings from his back and use them to fly. Cooro is naïve, a bit absent-minded, and slow to make decisions. However, he is optimistic and always cheerful. In Cooro's hometown, it is said that the souls of the dead are taken by the crows who gather around the body to Heaven. His mother's body was eaten by crow when he was born, and thus, he inherited the crow DNA. Cooro has the ability to sense +Anima, and these powers are exploited by a man named Fly. Fly has Cooro locate +Anima so he can steal their +Anima and give it to a +Anima girl with white wings (Fly claims she is an Angel +Anima). Cooro had also promised to give Fly his wings when he was older, so that Fly could fly with Blanca. In the Mukai's original short story, Cooro is much more violent, has wild behavior, and wields a small hatchet. He also has noticeably larger wings, a bird-like tail and the feathers on his arms are smoother

Kamis, 26 Maret 2009

Suzune (鈴音 ,Suzune)


Came from the future. The son of Kazune and Karin and also somewhat "brother" of Himeka, he has Kazune's looks and Karin's eyes and is a little boy. He calls Karin "mommy" and Kazune "daddy". Suzune's name is written with the second kanji in Karin and Kazune's first names. His name literally means "bell sound". In Vol. 5 of Kamichama Karin Chu, Suzune transformed into a cupid by a "Family Love Evolution" with Karin and Kazune.

Kazune Kujyou (九条 和音 ,Kujō Kazune)


  • Age: 13 (14 in Chu)
  • Birthday: February 1
  • Blood type: A
  • Star sign: Aquarius
  • Appearance: Short, blonde hair (Later in episode 19 he dyes his hair balck for the play)and blue eyes. His name literally means “peaceful sound.”
The main male protagonist. Kazune is the clone of Himeka's dead father Kazuto Kujyou. He is the sun god (Apollo), and is extremely powerful. While Himeka loves bugs, Kazune hates them, partly due to his fear of them. He is a very straight forward person. He is in love with Karin as she is his wife from the future. He has a strange habit of being drunk after just smelling sake. Chapters where this habit occur have shown Kazune hugging and even kissing Karin. Also, Kazune can act very feminine as shown when Himeka and Karin was going on a girls day out, he decided to follow. While on the shopping trip Karin and Himeka manipulated him to carry their bags, at the cafe Kazune was going to order ice-cream but decided not to as Karin and Himeka said that they were going to pick it as it would make any girl happy. At the end all three of them go to the movies, Himeka and Karin choosing a very sad, yet stupid love movie which left Kazune in tears.
He dies shortly after Suzune is born in the future, which is what the protagnists are trying to change.
His ring has the power of the god Apollo. But in Chu, he has the power of Uranus. Unlike Karin, his body is incomplete, which explains the reason he collapses after transforming and using too much power.

Rabu, 25 Maret 2009

Chrollo Lucilfer (クロロ=ルシルフル ,Kuroro Rushirufuru)


Chrollo Lucilfer is a calm, handsome young man, coming across as intelligent and charismatic. He seems to be a born leader, able to hold the Phantom Troupe together despite the volatile personalities that make up the group, and well versed in strategies.

During his time in Yorknew City, he uses his calm presence and communication abilities to assume another personality in order to gain Neon Nostrade's trust.

The only people Chrollo seems to care about are his fellow members in the Phantom Troupe. When Chrollo reads Neon's prophecy which contained Uvogin's death, he cries for him. Later on he orchestrates a massacre of Mafia members as a requiem to his fallen comrade. Besides that, he shows no fear of his own death, even anticipating it. Another Hunter, Melody, states that, his heartbeat sounded as if he was living with death, and apparently appears sadistically happy with it. To Chrollo, the Phantom Troupe are more important than his own life. In a group meeting, Chrollo stresses that the importance of a leader only extends to issuing commands, but the survival of the group comes before the well-being of the leader. To paraphrase him, the head of the spider is just another limb that can be sacrificed for the survival of the spider.

By the end of the Phantom Troupe Story Arc, Chrollo's heart is bound by the Stake of Retribution on Kurapika's Judgment Chain. This will pierce through Chrollo's heart and kill him immediately under either of the following conditions:

  1. He tries to use his Nen
  2. He communicates directly with any member of the Phantom Troupe. (Chrollo is able to talk to Hisoka after Hisoka removed the fake spider tattoo on his back, proving that he had been deceiving the Phantom Troupe all along. He was never a true member.)

Instead of killing Chrollo, Kurapika renders him powerless in order to contain the Phantom Troupe. Chrollo sets off to the east in order to fulfill the prophecy given him by Neon. The destination to the east in the prophecy is later revealed to be Greed Island, the likely place to find a Nen-remover to neutralize Kurapika's chain. Chrollo obtains the game and recruits Hisoka to enter it for him since the game requires the ability to use Nen. Hisoka happily complies for the chance to fight Chrollo once his power is restored.

Talents

Chrollo is a quick thinker and very able-bodied. His ability to fend off the attacks of the two most powerful members of the Zoldyck family of assassins at once is proof of his fighting skill and strength. Zeno states that he would undoubtedly defeat Chrollo in a one-versus-one fight, but remarks that it would be a different matter if Chrollo were truly trying to kill him, instead of trying to steal his abilities. His vast book of abilities also gives him great insight into the abilities of others in combat and strategy (such as when he deduced Kurapika having the ability to impose rules on others with his Judgment Chain).

Nen Ability

Chrollo's Nen Ability is called "Skill Hunter". It allows him to steal the Nen Abilities of other people to use them as his own using a book known as the "Bandit's Secret." The theft victim, of course, no longer has access to his ability. The theft happens under strict conditions:

  1. He must witness the nen ability in action with his eyes.
  2. He must ask about the ability and be answered by the victim.
  3. His victim's palm must touch the handprint on the cover of Bandit's Secret.
  4. All of the above must be done within an hour.

To use one of the stolen abilities, he first conjures Bandit's Secret and turns to the page of the wanted ability. While using an ability, Chrollo must turn to the page with the ability on it and the book must remain opened in his right hand. Additionally, an ability vanishes from the book when its former owner dies.

Known Nen Abilities in the Book

Teleportation

The ability to teleport a person back and forth from one place to another, without that person's consent. He uses it on Nobunaga when he is about to attack Hisoka, as quarrels inside the Troupe are supposed to be either solved verbally or, if no solution can be found, by coin flipping.

Indoor Fish

A conjured fish that can only survive in a completely sealed room. The fish looks like a skeleton and feeds on human flesh. While the person is being fed on, they neither feel pain or lose blood, and will stay conscious despite being mortally wounded. Once the fish disappears, the usual effects of the wounds manifest, often killing the victim.

Fun Fun Cloth

An ability owned by the Owl, a member of Shadow Beasts. This cloth is conjured, and can increase and decrease in size according to the user's will. Whatever is covered in the cloth decreases in size until it fits in the palm of a hand. The user can make it go back to its original size by letting it out of the bag. People can also be shrunk this way, without being injured.
Chrollo obtains this ability while the Troupe tortured the Owl after they captured him to find out how he hid the auction pieces they intended to steal.

Lovely Ghost Writer

An ability stolen from Neon Nostrade. It creates accurate predictions of future events. The user cannot predict their own future. The ability requires:
  1. A Person's Full Name (and, only if she sees the person, a photo would also do.)
  2. Their Date of Birth
  3. Their Blood Type
The target person writes the required information on a piece of paper, then hands it to the abilities user, who then calls the "Lovely Ghost Writer", a sort of green monster that attaches to the users arm and moves his pen. The user does not know what he writes, being in a trance-like state.
The prophecies take the form of poetry, composed of 4 or 5 quatrains each corresponding to every week of the month. The first stanza is always about something that has already happened.
Neon refuses to read her own predictions, feeling it would spoil her ability, but Chrollo has his predictions read out by the addressees. So this seems not to be an ability restriction, but rather a matter of personal style.

Selasa, 17 Maret 2009

Kurapika (クラピカ ,Kurapika)


Kurapika is a member of the Kurta clan, a reticent group of people that chose to live in obscurity in the Lukso Province. They possess eyes that turn flaming scarlet in times of anger or emotional agitation - a color that remains eternally in the iris at the time of death. The legendary brilliance of such scarlet eyes caused them to have high demand as a collector's treasure.

A few years ago, the Phantom Troupe came to Kurapika's hometown and massacred all the members of his tribe, leaving behind scores of dead bodies with eyes gouged out in their wake. As the last surviving member of his clan, Kurapika vows to gain back all the stolen eyes of his people, by tracking the Phantom Troupe down and seeking revenge, even if he must sacrifice his life in the process.

Personality

Kurapika is a level-headed and intelligent individual, possessing vast knowledge. Of sound judgment, his focused analyses have saved his friends from the brink of death many times.

Kurapika has proven to be a balanced fighter on several occasions. He has two large tantō hidden below his overshirt in the first story arc. In the Yorknew City arc, he uses a set of chains on his right hand materialized from his nen. When Kurapika's emotions are being enraged, his eyes turn scarlet red-- a trait only possessed by all members of the Kurta tribe . As of the Yorknew City arc, Kurapika has trained himself to activate his scarlet eyes at will. In this state, he is able to use nen of all categories to their maximum potential.

Nen Abilities

Kurapika is both a Conjurer and a Specialist, one that can materialize objects that act according to his imagination. The weapon that he conjures is a unique one--five chains extending from his fingers of his right hand. Some of the fingers were specially designed to deal vengeance upon the Phantom Troupe. He is even able to conceal his chain using In and bind his opponent without him or her realizing it until it's too late.

  • Nen Ability: Emperor Time (エンパラータイム 「絶対時間」), lit. "Absolute Mastery"

When Kurapika's eyes turn scarlet, he shifts from a Conjurer to a Specialist. This state is called Emperor Time, and it allows him to utilize all the types of nen to 100% efficiency. In the manga, Kurapika explains using the terms "Level" and "Force/Accuracy". Kurapika's "Levels" in the various nen categories remain the same during Emperor Time, however, his Force & Accuracy for every category is raised to 100%. Thus, if Kurapika's Level in Conjuration nen were 10, his Level in Emission (the polar opposite nen type) would be 4, and during Emperor Time, he would be evenly matched against a Level 4 Emission type nen-user. Outside of Emperor Time, his Force & Accuracy in Emission would at most be only be 40%, causing him to lose.

To increase his effectiveness against the formidable Phantom Troupe, Kurapika places strict restrictions on the usage of his nen blades:

  • Thumb Nen Ability: Holy Chain (ホーリーチェ-ン), lit. "Healing Thumb"

Shaped like a cross, it cures wounds by drawing from the enhancement ability. When Kurapika is in his Specialist state, its ability is enhanced and can heal serious injuries within seconds.

  • Index finger Nen Ability:

The purpose of this chain has yet to be revealed.

  • Middle finger Nen Ability: Chain Jail (チェーンジェイル), lit. "The Restraining Middle Finger"

Shaped like a hook, it wraps around enemies and restricts their movement. Also forcefully causes its prisoners to enter Zetsu, shutting off their aura and preventing the use of Nen abilities. Escape from the Chain Jail is only possible through brute force. In order to make the Chain Jail virtually unbreakable by its victim, it was necessary for Kurapika to implant a Judgement Chain around his own heart and impose a limitation onto this chain--it can only be used against members of the Phantom Troupe. If this condition is violated, Kurapika will die.

  • Ring finger Nen Ability: Dowsing Chain (ダウジングチェーン), lit. "The Guiding Ring Finger"

Kurapika uses this frequently under normal situations, for defense and attack purposes. It is also useful for other investigative activities, like determining the location of missing individuals. It has a small ball-like weight at the end which moves in the direction of whatever he is dowsing for.

  • Little finger Nen Ability: Judgment Chain (ジャッジメントチェーン), lit. "Arbiter Little Finger"
The Stake of Retribution, a blade on the end of the chain, enters the victim's body and wraps around the heart. Kurapika sets two conditions and if the victim violates either one, the chain crushes the heart, killing them. It can only be used while Kurapika's eyes turn scarlet. Kurapika himself has a blade wrapped around his heart, which he used to set the conditions of use for his Chain Jail ability.

Killua Zoldyck (キルア=ゾルディック ,Kirua Zorudikku)


Killua was born as the middle child to a family of renowned assassins, the Zoldyck family. Showing great promise from birth, Killua has already mastered many killing techniques at a tender age, and is set to be one of the best assassins the family has ever produced. Bored and tired of killing, Killua unexpectedly rebelled against his family, injuring both his mother and brother, and ran away to join the Hunter exam. He met Gon during the first portion of the Hunter Exam and became great friends.

Killua divulges that ever since his birth, he has been in constant training for the occupation of a professional assassin. Killua had spent years trying to perfect unique skills that assassins portray and possess. He is forced to battle in the Heavens Arena fighting tournament at the age of 6, which he took two years to get to the 190th floor.

Personality

From the outside, Killua seems just to be the rich boy; cheeky, cheerful, has a sweet tooth, and full of mischievous ideas. However, his ruthlessness and aptitude in killing shows the other side of him-- deadly, violent and bloodthirsty.

Having been repeatedly tortured since birth, Killua has been conditioned to possess extreme tolerance for poison, electricity and pain. He possesses extraordinary agility and strength that makes Killua a one man killing machine-- not one to be trifled with, as many of his adversaries had witnessed.

However, until recently, his greatest flaw was to fear those who are more powerful than him, one of whom is his elder brother, Illumi. Killua had been trained as an assassin by his brother to be extremely cautious that he only engages in combat provided that victory is absolutely certain. This impeded him as a Hunter, as Biscuit stated more than once that victory is never certain, and that depending on the circumstances, a person has the potential to defeat a stronger opponent.

Killua struggled with these conflicting ideas during the latter half of the series, as he started to encounter stronger opponents. However, his brother's teachings remained firmly entrenched in his mind, to the point that Biscuit prophesied that he would one day abandon Gon because of this. Biscuit gave Killua an ultimatum: Defeat Shoot to claim the right to go with Gon and fight the Chimera Ants. Killua lost, and resolved to leave after Gon had recovered from his fight, protecting him in the meantime.

Finally he had to face Biscuit's prophecy when he encountered a Chimera ant while Gon (who couldn't use nen at the time) wasn't far off and had no way to defend himself. Killua made an attempt to save Gon. While fighting with the Chimera Ant, Killua is also battling his inner-self. Preoccupied, Killua is losing to the chimera ant. At the last moment, Killua realized that Illumi had implanted a needle in his brain way back in the first Hunter Exam. This needle was responsible for forcing Killua to retreat and jailed himself on his comfort zone whenever any situation would potentially endanger his life. Upon extracting the needle, Killua was freed from this restraint and gained full control of his subconscious to make his own decision whether or not to flee whenever there is a need to fight stronger opponents.

Weapons

At first part of the series, Killua does not usually employ or use any weapons in combat. Instead, he relies on his assassin-type abilities, his hands that have been modified that changes into razor sharp claws, delivering swift and fatal attacks that can rip out beating hearts or behead opponents in a split second.

During the Greed Island story arc, Killua started experimenting with using multiple yo-yos, made of a special alloy created by his brother, as weapons. The yo-yos are extremely durable and heavy, weighing 50 kilograms each. They can be used in conjunction with Killua's electrical Nen abilities. Killua is reluctant to use the yo-yos in combat thus using only his raw physical abilities in order for his opponent to know as little about his combat abilities as possible.

Technique of the Dark Step

A high-level assassin skill mastered by Killua, it involves creating the illusion that one is multiplying, and combined with the total absence of noise, makes an attack performed together with this technique hard to counter.

Nen Abilities

As a Transmuter, Killua's most efficient in changing the form of his nen. As such, Killua developed several electricity based nen techniques. This feat was both inspired and made possible by the years of electric shocks he received as a child, both as training against torture and as punishment from his older brother Milluki.

  • Nen Ability: Lightning Palm (イズツシ 「雷掌」), Izutsushi

The first and most basic ability Killua developed. As the name suggests, Killua is able to shock an opponent by touching them.

  • Nen Ability: Thunderbolt (ナルカミ 「落雷」), Narukami

A natural evolution of his Lightning Palm ability, Killua is also able to project a large bolt of lightning from his hands, striking an opponent with electricity from a distance. The Japanese name of the ability, Narukami, comes from the famous Kabuki play, Narukami Fudô Kitayama Zakura, in which the character Narukami transforms into a thunder god at the end of the fourth act.

  • Nen Ability: Kanmuru (カンムル 「神速」), lit. "Godspeed"

Developed by Killua during his fight against the Ortho Siblings, Killua's Kanmuru ability allows him to react and move his body at speeds that would normally be impossible. This ability changes Killua's aura into a field capable of transmitting all electrical impulses from his brain in a straight line directly to the part of the body he wants to use, completely bypassing his nervous system. It is made up of two parts: Raikō Sekka, the ability to move his body according to his own will, and Shippū Jinrai, the ability to sense his opponents movements and have his body react automatically.

Kamis, 12 Maret 2009

Kaji Teppei (梶 鉄兵 )


Teppei is the 4-year-old little brother of Fumino. Teppei's personality is bright; he often makes people around him happy. Both Fumino and Kazuma love him. Teppei views Kazuma as a brother or a father figure. He often gives Teppei candy for his hard work or just simply for being cute.

Though still very young, he often tries to defend his sister when anyone bullies her. This is shown when Shōma was criticizing her; Teppei defends her by punching him in the leg and saying, "Shō-chan, you bullied Bun-chan" with his fists balled up in anger.

When Fumino and Teppei leave Kazuma, Teppei leaves a trail of his collected hard candy for Kazuma to follow. He was also the one who tried to convince Fumino to stay with Kazuma when she tried to leave, which causes enough distraction for Kazuma to catch up with them. He loves living with Kazuma.

He gave his first drawing to Kazuma as a birthday present. It was a picture of Kazuma himself.

Teppei goes to school with his kindergarden teacher Ryū, who is Kazuma's best friend and neighbor. Teppei nicknames Fumino "Bun-chan" and Kazuma "Mā-kun."

Jumat, 06 Maret 2009

Usui Takumi (碓氷 拓海 , Takumi Usui)


One of the most popular boys at Seika High, Usui appears to take little interest in anything and prefers to observe things as they unfold, though proves to be extraordinarily talented in numerous areas. He develops an interest in Misaki and is the first to learn she is working at a maid café, but chooses to keep her secret. He tends to tell Misaki he likes her, but she dismisses his behavior simply as harassment. Still, he continues to watch over and protect her, as well as offering insightful advice on how to deal with the boys at Seika effectively. Even though he says he likes Misaki, he tells Kanou that he doesn't want to be in a serious relationship.

Kamis, 19 Februari 2009

Zero Kiryuu (錐生 零, Kiryūu Zero)


  • who is a year older than Yuki Cross, comes from a vampire hunting lineage. His family was killed by the pureblood vampire Shizuka Hio because of one of the assignments his parents carried out. Zero was taken in by the headmaster of Cross Academy and became a Prefect (Guardian), alongside Yuki Cross. He has a great hatred for vampires because of what happened to his parents, but it is later revealed that he himself is a vampire as a result of Shizuka's attack. It is also later revealed that his twin brother, Ichiru, also survived the attack and lived at Shizuka's side. After he consumes Shizuka, Kaname lets Zero drink some of his blood to keep Zero from losing control of himself in order to protect Yuki.

My Manga

  • My sweet Kaichou
  • The Sicret Prince in My Ring
  • Lovely Ice Cream
  • Guardian of White Robe
  • My Sparkling Prince Magic
  • Children of Heaven
  • Fun Fan Princess
  • Master and I
  • KERORIN
  • Zodiak Miror
  • Sleeping Beauty
  • Continous Dream
  • Detective Conan
  • Arcana
  • Love Master A
  • Bon-Bon Bizare
  • Happy Paradise
  • Happy Couple
  • Boys Detective
  • + Anime